#include "BulletDynamics/ConstraintSolver/btFixedConstraint.h"
#ifdef __cplusplus
extern "C" {
#endif
btFixedConstraint* bullet_NewbtFixedConstraint(btRigidBody* rbA,btRigidBody* rbB,btTransform* frameInA,btTransform* frameInB){
	btRigidBody& c_arg_rbA=(btRigidBody&)(*rbA);
	btRigidBody& c_arg_rbB=(btRigidBody&)(*rbB);
	btTransform const& c_arg_frameInA=(btTransform const&)(*frameInA);
	btTransform const& c_arg_frameInB=(btTransform const&)(*frameInB);
	btFixedConstraint* wrap_out = new btFixedConstraint(c_arg_rbA,c_arg_rbB,c_arg_frameInA,c_arg_frameInB);
	return wrap_out;
}

#ifdef __cplusplus
}
#endif
